2017jan12 - Paulo Silva (nitrofurano_at_gmail_dot_com)

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Ace Sidewinder



- 16kb rom
- 256b ram
- 256x256 display (2kb ram display tiles)
- 256 8x8 tiles
- 1 controller (10 buttons)


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Alphadenshi/Sega Champion Baseball



- 24kb rom
- 2kb ram
- 256x224 display (2kb ram display tiles)
- 512 8x8 tiles
- 128 16x16 tiles
- 2 controllers (4 directions, 3 buttons)
- ay-3-8910


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Bally/Midway Rampage



- 56kb rom ($0000..$DFFF)
- 0.5kb ram
- ?kb vram (tiles, sprites, palette)
- 256x240 display (512x480 because laced sprites)
- 1024 8x8 tiles
- 512 32x32 sprites (laced, hires)
- midway sound board, dac


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Bally/Midway/Zilec Blue Print



- 20kb rom
- 2kb ram ram
- 224x256 display (2.5kb ram display tiles)
- 512 8x8 tiles
- 256 8x16 tiles
- 2 controllers (4 directions, 1 button)
- ay-3-8910 sound

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Barko One+Two



- 48kb rom
- 8kb ram
- 512x256 display (4kb ram display tiles)
- 32768 8x8 tiles
- 2 controllers (4 directions, 3 buttons)
- ym3812


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Bordun Sky Lancer



- 32kb rom
- 2 kb ram
- 512x256 display (4kb ram display tiles)
- 8192 8x8 tiles
- 1 controller (11 buttons)
- ay-3-8910


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Capcom 1942



- 48kb rom (72kb paged rom)
- 4kb ram
- 224x256 display (3kb ram display tiles)
- 2x ay-3-8910
- 2 controllers (4 directions, 2 buttons)
- 512 8x8 tiles
- 512 16x16 tiles
- 12bit palette


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Capcom Black Tiger



- 48kb rom (288kb paged rom)
- 7.5kb ram
- 256x224 display (8.5kb ram display tiles)
- 2 controllers (4 directions, 2 buttons)
- 2048 8x8 tiles
- 2048 16x16 tiles
- 2x ym2203


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Capcom Higemaru



- 32kb rom
- 4kb ram
- 256x224 display (2.5kb ram display tiles)
- 512 tiles 8x8
- 128 tiles 16x16
- 2 controllers (4 directions, 1 button)
- 2x ay-3-8910


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Capcom Section-Z



- 48kb rom (96kb paged)
- 8kb ram
- 240x256 display (4kb ram display tiles)
- 1024 tiles 8x8
- 1024 tiles 16x16
- 2 controllers (4 directions, 2 buttons)
- 2x ym2203

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Capcom Vulgus



- 40kb rom
- 4kb ram
- 224x256 display (4kb ram display tiles)
- 512 tiles 8x8
- 512 tiles 16x16
- 2 controllers (4 directions, 2 buttons)
- 2x ay-3-8910

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Chuo Time Limit



- 32kb rom
- 2kb ram
- 224x256 display (3kb ram display tiles)
- 256 tiles 8x8
- 256 tiles 16x16
- 1 controller (4 directions, 1 button)
- 2x ay-3-8910

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CrawlDenshi Dorachan



- 13kb rom
- 2kb ram
- 240x240 display (8kb ram display raster)
- 2 controllers (4 directions, 1 button)

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Daehyun Pipeline



- 32kb rom
- 2kb ram
- 320x224 display (8kb ram display tiles)
- ym2203
- 1 controller (4 directions, 1 button)
- 16384 2bit 8x8 tiles
- 4096 3bit 8x8 tiles

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Dyna Royal Casino



- 20kb rom
- 2kb ram
- 224x256 display (2kb ram display tiles)
- ay-3-8910
- 1 controller (6 buttons)
- 1536 8x8 tiles


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ElectronicDevices Ping Pong Masters ’93



- 48kb rom (256kb paged from 2 cpus)
- 2kb ram
- 256x256 display (4kb ram display tiles)
- 8192 8x8 tiles
- ym2413 sound
- 2 controllers (4 directions, 3 buttons)

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Enerdyne American SpeedWay



- 32kb rom (64kb paged)
- 3kb ram
- 256x224 display (2kb ram display tiles)
- 1024 8x8 tiles
- ym2151
- 2 controllers (paddle, 2 buttons)

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Epos Megadon



- 30kb rom
- 2kb ram
- 236x272 display (32kb ram display raster)
- 1 controller (2 directions, 2 buttons)
- ay-3-8910 sound

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Funai/Gakken Esh's Aurunmilla



- ?kb rom
- ?kb ram
- 256x256(?) display (?kb ram display tiles)
- laserdisc

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Funai/Gakken Interstellar Laser Fantasy



- ?kb rom
- ?kb ram
- 256x256(?) display (?kb ram display tiles)
- laserdisc

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Hoei Laser Base



- ?kb rom
- ?kb ram
- 256x256(?) display (?kb ram display tiles)
- laserdisc

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InChang Funny Bubble



- 48kb rom (?kb paged rom)
- 12kb ram (?kb paged ram)
- 320x224 display (?kb ram display tiles)
- 32768 8x8 tiles
- 8192 16x16 tiles
- 2 controllers (4 directions, 1 button)

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Invi Egg Hunt



- 32kb rom
- 8kb ram
- 384x240 display (8kb ram display tiles)
- 32768 8x8 tiles
- 4096 16x16 tiles
- 2 controllers (4 directions, 2 buttons)


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Irem M52



- 16kb rom
- 2kb ram
- 240x252 display (3kb ram display tiles)
- 2 controllers (2 directions, 2 buttons)
- 2x ay-3-8910
- 512 8x8 tiles
- 128 16x16 tiles

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Irem M62



- 32kb, 48kb rom
- 4kb, 8kb ram
- 384x256 or 256x256 display (?kb ram display tiles)
- 1024 8x8 tiles
- 256 16x16 tiles
- 2 controllers (4 directions, 2 buttons)
- 2x ay-3-8910

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Irem/GDI Oli-Boo-Chu



- 32kb rom
- 4kb ram
- 240x256 display (2kb ram display tiles)
- 512 8x8 tiles
- 256 16x16 tiles
- 2 controllers (4 directions)
- ay-3-8910

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Jackson Flipper Jack



- 16kb rom
- 12kb ram
- 192x256 display (24kb ram display tiles)
- 1024 8x8 tiles
- 2 controllers (4 buttons)
- 2x ay-3-8910

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Jaleco D-Day



- 32kb rom
- 4kb ram
- 224x256 display (4kb ram display tiles)
- 512 8x8 tiles
- 512 16x16 tiles
- 1 controller (4 directions, 4 buttons)
- 2x ay-3-8910

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Jaleco Field Combat



- 32kb rom
- 1kb ram
- 224x320 display (1.25kb ram display tiles)
- 512 8x8 tiles
- 2 controllers (4 directions, 2 buttons)
- 3x ay-3-8910

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Jaleco Moero Pro Yakyuu Homerun Kyousou



- 32kb rom (?kb paged)
- 8kb ram
- 256x240 display (4.5kb ram display tiles)
- 4096 8x8 tiles
- 2048 16x16 tiles
- 1 controller (4 directions, 1 button)
- ym2203

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Jaleco Naughty Boy



- 16kb rom
- 16kb ram
- 224x288 display (8kb ram display tiles)
- 512 8x8 tiles
- 2 controllers (4 directions, 1 button)

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Kaneko Fast Freddie



- ?kb rom
- ?kb ram
- 224x256 display (?kb ram display tiles)
- 512 8x8 tiles
- 128 16x16 tiles
- 1 controller (4 directions, 2 buttons)
- ay-3-8910

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Kaneko Fighting Roller



- ?kb rom
- ?kb ram
- 224x240 display (?kb ram display tiles)
- 256 8x8 tiles
- 64 16x16 tiles
- 2 controllers (4 directions, 2 buttons)
- 3x ay-3-8910

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Kiwako Mr. Jong



- 32kb rom
- 4kb ram
- 224x240 display (2kb ram display tiles)
- 512 8x8 tiles
- 128 16x16 tiles (sprites)
- 2 controllers (1 button each)
- 2x sn76489 sound

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Komax Flower



- 32kb rom
- 11.5kb ram
- 272x224 display (3.5kb ram display tiles)

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Konami Green Beret



- 40kb rom
- 3.5kb ram
- 240x224 display (4.5kb ram display tiles)
- 2 controllers (4 directions, 2 buttons)
- sn76489 sound

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Konami Mogura Desse



- 32kb rom
- 8kb ram
- 320x256 display (8kb ram display raster)
- 32 palette colours (8 cluts of 4 colours)
- 4 controllers (4 directions, 3 buttons)
- 256 8x8 tiles

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Konami Ping-Pong



- ?kb rom
- ?kb ram
- 256x224 display (?kb ram display tiles)
- 512 8x8 tiles
- 128 16x16 tiles
- 2 controllers (2 directions, 2 buttons)
- sn76489

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Konami Pooyan



- 32kb rom
- 2kb ram
- 224x256 display (2.5kb ram display tiles)
- 256 8x8 tiles
- 64 16x16 tiles
- 2 controllers (2 directions, 1 button)
- 2x ay-3-8910

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Konami Scramble



- 16kb rom
- 2kb ram
- 224x256 display (2kb ram display tiles)
- 256 8x8 tiles
- 64 16x16 tiles
- 2 controllers (4 directions, 1 button)
- ay-3-8910

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Konami Super Cobra



- ?kb rom
- ?kb ram
- 256x224 display (?kb ram display tiles)
- 256 8x8 tiles
- 64 16x16 tiles
- 2 controllers (4 directions, 3 buttons)
- 2x ay-3-8910

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Konami Target Panic



- 32kb rom
- 16kb ram
- 192x96 display (2.25kb ram display raster)

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Konami Test Board



- 32kb rom
- ?kb ram
- 256x224 display (?kb ram display raster)
- 2 controllers (4 directions, 3 buttons)
- 32 colours palette (8 cluts of 4 colours)
- no sprites
- sound:2 SN76489

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Konami Time Pilot



- 24kb rom
- 2kb ram
- 256x224 display
- 2 AY-3-8910 sound
- 512 8x8 tiles
- 256 16x16 sprites

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Meadows Warp Speed



- 3.5kb rom
- 256b ram
- 224x192 display (1kb ram display tiles)
- 1 controller (2 analog directions, 2 buttons)
- 64 8x8 tiles

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Mondial Lady Frog



- 48kb rom
- 8.25kb ram
- 216x256 display (1.75kb ram display raster)
- 12288 8x8 tiles
- 3072 16x16 tiles
- 1 controller (4 directions, 1 button)
- ay-3-8910

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Namco PacMan



- ?kb rom
- ?kb ram
- 224x288 display (?kb ram display tiles)
- 8bit palette

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Nichibutsu Gomoku Narabe Renju



- ?kb rom
- ?kb ram
- 224x256 display (?kb ram display tiles)

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Nichibutsu Seicross



- ?kb rom
- ?kb ram
- 224x256 display (?kb ram display tiles)

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Olympia D-Day



- 16kb rom
- 1kb ram
- 256x224 display (4kb ram display tiles)
- 256 8x8 tiles
- 1 controller (paddle, 1 button)
- 2x ay-3-8910

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Omori Car Jamboree



- 32kb rom
- 1kb ram
- 224x256 display (2kb ram display tiles)
- 512 8x8 tiles
- 256 16x16 tiles
- 2 controllers (4 directions, 1 button)
- 2x ay-3-8910

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Omori Space Guerrilla



- 12kb rom
- 1kb ram
- 224x256 display (16kb ram display raster)
- 2 controllers (2 directions, 1 button)

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Orca FunkyBee



- ?kb rom
- ?kb ram
- ???x??? display (?kb ram display tiles)

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Orca MarineBoy



- 32kb rom
- 2kb ram
- 256x224 display (2kb ram display tiles)

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Orca/Thunderbolt Espial



- ?kb rom
- ?kb ram
- 256x224 display (?kb ram display tiles)

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Photon-IK2 Brodjaga



- ?kb rom
- ?kb ram
- 256x192 display (?kb ram display tiles)

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Poby News



- 32kb rom
- 8kb ram
- 256x224 display (4.5kb ram display tiles)
- 16384 8x8 tiles
- no sprites
- 1 controller (4 directions, 2 buttons)

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Sega Appoooh



- 56kb rom
- 2kb ram
- 256x224 display (4kb ram display tiles)
- 3 SN76489 sound
- 2tile layers - 2048 8x8 tiles in 2 layers - 2x 512 spites

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Sega BankPanic



- 56kb rom
- 4kb ram
- 224x224 display (4kb ram display raster)
- 1024 8x8 tiles
- 64 16x16 tiles
- 2 controllers (2 directions, 3 buttons)
- 3x sn76489

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Sega Dottori Kun



- 16kb rom
- 0.5kb ram
- 128x96 display (1.5kb ram display raster)
- 1 controller (4 directions, 2 buttons)

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Sega System-E



- 32kb rom
- 16kb ram
- 256x192 display (2*16kb ram display raster/tiles/sprites)

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Sega Gigas



- 52kb rom
- 4kb ram
- 224x256 display (2.25kb ram display tiles)
- 2048 8x8 tiles
- 512 16x16 tiles
- 2 controller (4 directions, 2 buttons, paddle)
- 4x sn76489

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Seibu Kaihatsu Knuckle Joe



- 48kb rom
- 4kb ram
- 240x256 display (6kb ram display tiles)
- 2048 8x8 tiles
- 1024 16x16 tiles
- 2 controllers (4 directions, 2 buttons)
- ay-3-8910, 2x sn76489

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Seibu Kaihatsu Wiz



- 48kb rom
- 2kb ram
- 224x256 display (4.25kb ram display tiles)
- 256 8x8 tiles
- 2 controllers (4 directions, 2 buttons)
- 3x ay-3-8910

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Seoul Coin Quiz Olympic



- 32kb rom
- 2kb ram
- 320x200 display (32kb ram display raster)
- 1 controller (3 buttons)
- ay-3-8910

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Seta Kikaku Hana Awase



- 28kb rom
- 1kb ram
- 256x256 display (2kb ram display tiles)
- 512 8x8 tiles
- 2 controllers (10 buttons)
- ay-3-8910

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Shoei Sky Army



- 32kb rom
- 2kb ram
- 240x256 display (3.25kb ram display tiles)
- 256 8x8 tiles
- 64 16x16 tiles
- 2 controllers (4 directions, 2 buttons)
- ay-3-8910

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Stern Astro Invader



- 8kb rom
- 1kb ram
- 240x256 display (8kb ram display raster)
- 2 controllers (2 directions, 1 button)

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Stern Berzerk



- 12kb rom ($0000..$07FF,$1000..$37FF)
- 1kb ram ($0800..$0BFF)
- 256x224 display (7kb+?kb ram display raster)
- 2 controllers (4 directions, 1 button)

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Summit Coin Push Over



- ?kb rom
- ?kb ram
- 224x256 display (?kb ram display tiles)
- 512 8x8 tiles
- 1 controller (5 buttons)

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Sun Dai San Wakusei Meteor



- 8kb rom
- 1kb ram
- 240x248 display (16kb ram display raster)

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Sun Markham



- 24kb rom - 2kb ram
- 240x224 display (4kb ram display tiles)
- 2 controllers (4 directions, 2 buttons)

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Sun Stratovox



- 16kb rom
- 1kb ram
- 256x256 display (16kb ram display raster)
- 2 controllers (2 directions, 1 button)
- ay-3-8910

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Sun Strenght and Skill



- 40kb rom
- 2kb ram
- 240x224 display (2kb ram display tiles)
- 2 controllers (4 directions, 2 buttons)

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Taito Chack'n'Pop



- 40kb rom
- 18kb ram
- 256x224 display (1.25kb ram display tiles)

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Taito Crazy Balloon



- 16kb rom
- 1kb ram
- 224x256 display (2kb ram display tiles)

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Taito Kusayakyuu



- 40kb rom
- 2kb ram
- 256x224 display (4kb ram display tiles)

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Taito Marine Date



- 14kb rom
- 1kb ram
- 224x256 display (1kb ram display tiles)

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Taito Metal Soldier Isaac II



- 56kb rom
- 1kb ram
- 240x256 display (4.75kb ram display tiles)
- 1024 8x8 tiles
- 256 16x16 tiles
- 2 controllers (4 directions, 2 buttons)
- 2x ay-3-8910

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Taito Minivaders



- 8kb rom ($0000..$2000)
- 1kb ram ($A000..$A200,$BE00..$BFFF)
- 256x224 display (7kb ram display raster)
- 1 controller (2 directions, 1 button)
- no sound
- 1bit palette

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Taito Pit and Run



- 32kb rom
- 2kb ram
- 224x256 display (6.25kb ram display tiles)
- 256 8x8 tiles
- 1 controller (4 directions, 1 button)
- 2x ay-3-8910

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Taito Samurai Nihon Ichi



- 48kb rom
- 4kb ram
- 240x256 display (5.25kb ram display tiles)

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Taito The Fairyland Story



- 48kb rom
- 4kb ram
- 256x224 display (2.75kb ram display tiles)
- 4096 8x8 tiles
- 1024 16x16 tiles
- 2 controllers (2 directions, 2 buttons)
- ay-3-8910

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Taito The Legend of Kage



- 56kb rom
- 2kb ram
- 240x224 display (5.25kb ram display tiles)

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Taito The Pit



- 20kb rom
- 2kb ram
- 224x256 display (2.25kb ram display tiles)

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Taito Wyvern-F0



- 32kb rom
- 4kb ram
- 224x256 display (4.25kb ram display tiles)

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Taiyo Chinese Hero



- 40kb rom
- 7.5kb ram
- 224x288 display (4.5kb ram display tiles)
- 1024 8x8 tiles
- 128 16x16 tiles
- 2 controllers (4 directions, 4 buttons)
- ay-3-8910

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Tamtex Shisensho Joshiryo Hen



- 48kb rom
- 8kb ram
- 512x256 display (4.75kb ram display tiles)
- 2 controllers (4 directions, 3 buttons)
- 32768 8x8 tiles
- ym2151

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Tecfri Sauro



- 56kb rom
- 2kb ram
- 240x224 display (5kb ram display tiles)
- 2 controllers (4 directions, 2 buttons)
- 2048 8x8 tiles
- ym3812

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Tecmo



- 48kb rom
- 4kb ram
- 256x224 display (8kb ram display tiles, 2 layers)
- 4096 8x8 tiles
- 1024 16x16 tiles
- 2 controllers (4 directions, 2 buttons)
- ym3812

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Tecmo Solomon’s Key



- ?kb rom
- ?kb ram
- 256x224 display (?kb ram display tiles)
- 2048 8x8 tiles
- 512 16x16 tiles
- 3x ay-3-8910
- 2 controllers (4 directions, 2 buttons)

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Tehkan Bomb Jack



- ?kb rom
- ?kb ram
- 224x256 display (?kb ram display tiles)
- 512 8x8 tiles
- 256 16x16 tiles
- 3x ay-3-8910
- 2 controllers (4 directions, 1 button)

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Tehkan Pinball Action



- 48kb rom
- 4kb ram
- 224x256 display (4kb ram display tiles, 2 layers)
- 2 controllers (4 buttons)
- 3x ay-3-8910

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Tehkan Red Clash



- ?kb rom
- ?kb ram
- 192x240 display (?kb ram display tiles)
- 128 8x8 tiles
- 2 controllers (4 directions, 1 button)

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Teknon Kogyo Beam Invader



- 6kb rom
- 2kb ram
- 216x248 display (8kb ram display raster)
- 2 controllers (2 analog directions, 1 button)

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Universal Cheeky Mouse



- 8kb rom
- 1kb ram
- 192x256 display (1kb ram display tiles)

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Universal Cosmic Alien



- 16kb rom
- 2kb ram
- 192x256 display (6kb ram display raster)

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Universal DoCastle



- 32kb rom
- 6kb ram
- 192x240 display (2.5kb ram display tiles)

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Universal Lady Bug



- 24kb rom
- 4kb ram
- 192x240 display (3kb ram display tiles)

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Universal MrDo



- 32kb rom
- 4kb ram
- 192x240 display (4.25kb ram display tiles)

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Valadon Bagman



- ?kb rom
- ?kb ram
- ???x??? display (?kb ram display tiles, patterns)
- ? 8x8 tiles (?)
- ? 8x8 tiles
- ? controllers (4 directions, ? buttons)
- ?

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Valadon Tank Busters



- 24kb rom
- 2kb ram
- 240x320 display (6.25kb ram display tiles, patterns)
- ? 8x8 tiles (?)
- 2048 8x8 tiles
- 1 controller (4 directions, 2 buttons)
- 2x ay-3-8910

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VEB Poly-Play



- 35kb rom
- 1kb ram
- 512x256 display (6kb ram display tiles, patterns)
- 256 8x8 tiles (128 rom with 2 colours, 128 ram with 8 colours)

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Wing Super Wing



- ?kb rom
- ?kb ram
- 224x256 display (?kb ram display tiles)
- 1024 8x8 tiles
- 256 16x16 tiles
- 2 controllers (4 buttons)
- 2x ay-3-8910

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Wonwoo Domino Block



- ?kb rom
- ?kb ram
- 256x240 display (?kb ram display tiles)
- 4096 8x8 tiles
- 2048 32x32 tiles
- 1 controller (paddle, 2 buttons)
- ay-3-8910

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Zaccaria Jack Rabbit



- ?kb rom
- ?kb ram
- 224x256 display (?kb ram display tiles)
- 1024 8x8 tiles
- 256 16x16 tiles
- 2x ay-3-8910
- 2 controllers (4 directions, 1 button)

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Useful links:

- zxbasic
- mame/mess github
- all sources host at gitlab